Junkers Ju
87 Stuka
Dornier Do 215
Junkers Ju-188
Dornier Do
17
Dornier Do
335 Pfeil
Junkers Ju 88
Messerschmitt Bf
109
Messerschmitt Me
262
Focke-Wulf Fw
200 Condor,
Heinkel He
111
Focke-Wulf Fw
190,
Junkers Ju
52
USAF Plane
List
USN
FIGHTERS
LIST OF
PLANES US AIR FORCE WW2
USN WW2
Torpedo Bomber -
Douglas
TBD-1 Devastator
USN WW2
Fighters:
P-38
LIGHTNING
F-82 TWIN
MUSTANG
REPUBLIC
P-47 THUNDERBOLT
NORTH
AMERICAN P-51 MUSTANG
Boeing B-17
Flying Fortress,
Boeing B-29
Superfortress
B-24 D
Liberator
B-25
Mitchell,
Martin B-26
Marauder
Battleship Game - WW2 Naval
Strategy: the best choice among aircraft carrier games
and submarine games.
Missions and Scenarios:
Pearl Harbor Game
Atlantic Game 1943
Sink Cruisers Game
Midway Game
Iwo Jima Game
US Marines Game
Luftwaffe Game Pacific
Torpedo Game Boats
Bismarck Game Pacific
Destroy RAF Game
Okinawa
Us Navy Submarine Game
Fleet Submarines Game
Kamikaze Game
U Boat Game
Singapore Game
Swordfish Hunt
Patrol Boats
Air Supremacy
Alert
Battleships Game
Java
Defense
Fleet Cruisers Game
Atlantic Island
Coral Sea Game
Iron Sea
Mykonos
Imperial Ocean
Long Convoy
Skagerrak
Target Los Angeles
West Pacific Game
Pacific War Game
Leyte Transport
Emperor Hirohito
Normandy Game
South Pacific Game
Destroy USAF Game
Submarine Games
US Navy Game
Free Hunt Doenitz Game
Free Hunt Spruance Game
Free Hunt Halsey Game
Imperial Navy I
Royal Navy Game
Free Hunt Pearl Harbor Games
Midway II
Kriegsmarine I
Brisbane Convoy
Clear West Coast
Fall Of Australia
Battle For Leyte
Conquer Of Japan
HMAS Perth
Road To Okinawa
Orange Ports
Emperor Defense
Prince Of Wales
San Bernardino
Pacific Race
Heavy Duty
Tokio Express
Operation Sidney
Bomber Operation
Conquer Of Italy
Heavy Cruiser Game
Frigate Hunt
Santa Cruz
Lamansh Game
Azores Transport
Norway Convoy
Invasion
Grossadmiral
Norway Ports
Drang Nach Ost
Convoy Pk30
Ciano Defense
Sir John Tovey
Free Hunt Andrews
Germans On Pacific
Silent Hunt
Antigua
Return To Midway
Kriegsmarine Game II
Royal Air Force Game
F. Hunt Lancaster
Jamamoto Game
Free Hunt USN
Free Hunt Japan
Free Hunt RAAF
Free Hunt U Boat Game
Free Hunt Aircraft Carriers Game
Free Hunt Hawaii
Free Hunt Yamato Game
Free Hunt Iwo Jima Game
Free Hunt Pacific Game
Free Hunt Torpedos
Free Hunt Convoy
Free Hunt Germany
Free Hunt Germany II
Free Hunt Italy
Free Hunt Malaya
Free Hunt Subs Game
Free Hunt B-26 Game
Free Hunt USN 1944
Devil Island
Dragoon Carriers
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V1
Rocket - Flying Bomb
The Vergeltungswaffe 1 FZG-76 (V1), known as the Flying
Bomb, Buzz Bomb or Doodlebug, was the first modern guided
missile used in wartime and the first cruise missile.
Vergeltungswaffe means "reprisal weapon", and
FZG is an abbreviation of Flak Ziel Ger?t
("anti-aircraft aiming device"), a misleading
name.
Called the Buzz Bomb because of the of the engine it
caused considerable fear in the population of London.
People would listen for the sound approaching, but then
be relieved when it sounded overhead as that meant the
bomb had actually passed them.
Developed in Germany during WW II it was used initially
against England, mainly London from "ski-jump"
launch sites along the French (Pas-de-Calais) and Dutch
coasts until they were over-run. It was superseded by the
V2 rocket
CIA / KGB intelligence game. Run your own operation game.
Travel around the world and set up espionage
game, trade with state secrets, weapon systems,
spy codes, WMD, hire secretaries, agents, lawyers
and soldiers, establish secret agent stations,
cells and bases and search for criminals and
politicians. Involve in agent game. Game contains
more than 40 missions including Nuclear Game,
Cold War Game, Secret Agent, CIA Games, USAF,
Prime Minister, RAF, Bin Laden, Sadam, KGB,
Operations Iran
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It was a simple device,
designed by Robert Liisser of the Fieseler company as the
Fi 103 and could be constructed in around fifty man-hours
of mainly sheet metal. It was powered by an Argus pulse
jet engine providing 660lb (300kg) of thrust for a top
speed of 390mph and a range of around 150 miles (later
the range was extended to 250 miles). It was 26 feet
(7.9m) long, 17 ft (5.3m) in span, it weighed 4,800lb
(2180kg) and carried a 1870lb (850kg) warhead.
The guidance system was very crude in construction but
sophisticated in conception (and had a few flaws in
execution). Once clear of the launching pad, an autopilot
was engaged. It regulated height and speed together,
using a weighted pendulum system to get fore and aft
feedback linking these and the device's attitude to
control its pitch (damped by a gyromagnetic compass,
which it also stabilised). There was a more sophisticated
interaction between yaw, roll, and other sensors: a
gyromagnetic compass (set by swinging in a hangar before
launch) gave feedback to control each of pitch and roll,
but it was angled away from the horizontal so that
controlling these degrees of freedom interacted (the
gyroscope stayed trued up by feedback from the magnetic
field, and from the fore and aft pendulum mentioned
before). This interaction meant that rudder control was
sufficient without any separate banking mechanism. On
reaching the target, the desired altitude was reset to be
negative; this should have led to a power dive, but the
steep descent caused the fuel to run away from the pipes
and so the power cut out. As there was a belly fuse as
well as a nose fuse, there was still usually an explosion
although not always with the device buried deep enough to
increase the effect of the blast.
The first test flight of a V1 was in late 1941 or early
1942 at Peenem?nde. The first offensive launch was on
June 12, 1944. The Allies organised a heavy series of air
attacks on the launch sites and also attacked the V1s in
flight. Due to defensive measures and guidance errors,
only a quarter successfully hit their target.
Once the Allies had captured the launch sites that
allowed the V1s to hit England the remaining missile
strikes were against the port of Antwerp.
Almost 30,000 V1s were manufactured. about 10,000 were
fired at England up to March 29, 1945. Of these, about
7000 were "hits" in the sense that they landed
somewhere in England, and a little more than half of
those (3876) landed in the Greater London area.
An almost equal number were shot down or intercepted by
barrage balloons. When the V1 raids began, the only
effective defence was interception by a handful of very
high performance fighter aircraft, in particular the
Hawker Tempest.
Anti-aircraft gunners found that such small, fast-moving
targets were difficult to hit, and most fighter aircraft
were too slow to catch a V1 unless they had a useful
height advantage. Even when caught, the V1 was difficult
to bring down: machine gun bullets had little effect on
the sheet steel structure and 20mm cannon shells had a
shorter range, which meant that setting the warhead off
could all too easily destroy the fighter aircraft as
well.
When the attacks began in mid-June 1944 there were less
than 30 Tempests in 150 Wing to defend against them, and
few other aircraft had the low altitude performance to be
effective. Initial attempts to intercept V1s were often
unsuccessful, but aiming techniques were rapidly
developed. (Including the hair raising but effective
method of simply flying so close alongside that the
airflow disturbed the buzz bomb's gyros and sent it out
of control.)
The Tempest wing was built up to over 100 aircraft by
September; Griffin-engined Spitfire XIVs and Mustangs
were polished and tuned to make them almost fast enough,
and during the short summer nights the Tempests shared
defensive duty with Mosquitoes. (There was no need for
radar - at night the V1's engine could be seen from 10
miles or more away.)
In daylight, V1 chases were chaotic and often
unsuccessful until a special defence zone between London
and the coast was declared in which only the fastest
fighters were permitted. Between June and mid-August
1944, the handful of Tempests shot down 638 flying bombs.
(One Tempest pilot, Joseph Berry, downed fifty-nine V1s,
another 44, and Wing Commander Beaumont himself destroyed
31.) Next most successful was the Mosquito (428),
Spitfire XIV (303), and Mustang, (232). All other types
combined added 158. The still-experimental jet-powered
Gloster Meteor, which was rushed half-ready into service
to fight the V1s, had ample speed but suffered from
jamming cannon and accounted for only 13.
In mid-August 1944, the threat was all but overcome - not
by aircraft, but by the sudden arrival of two enormously
effective electronic aids for anti-aircraft guns, both
developed in the USA by the Rad Lab: radar-based
automatic gunlaying, and above all, the proximity fuse.
Within weeks, the vast majority of V1s launched were shot
down by anti-aircraft guns as they crossed the coast.
V1 Experimental and long-range variants
Late in the ww2r, several air-launched piloted V-1s,
known as Reichenbergs, were built, but never used in
combat. Hanna Reitsch made some flights in the modified
V-1 Fieseler Reichenberg when she was asked to find out
why test pilots were unable to land it and had died as a
result. She discovered, after simulated landing attempts
at high altitude where there was air space to recover,
that the craft had an extremely high stall speed and the
previous pilots with little high speed experience had
attempted their approaches much too slowly. Her
recommendation of much higher landing speeds was then
introduced in training new Reichenberg volunteer pilots.
The Reichenbergs were air-launched rather than fired from
a catapult ramp as erroneously portrayed in Operation
Crossbow.
There were plans, not put into practice, to use the Arado
Ar 234 jet bomber to launch V-1s either by towing them
aloft or by launching them from a "piggy back"
position (in the manner of the Mistel, but in reverse)
atop the aircraft. In the latter configuration, a
pilot-operated hydraulic arrangement would lift the
missile on its launch cradle some eight feet clear of the
234's dorsal fuselage. This was necessary to avoid
damaging the mother craft when the pulse jet ignited, as
well as to ensure a 'clean' airflow for the Argus motor's
intake. A somewhat less ambitious project undertaken was
the adaptation of the missile as a 'flying fuel tank' for
the Messerschmitt Me 262 jet fighter. The pulse-jet,
internal systems and warhead of the missile were removed,
leaving only the wings and basic fuselage, now containing
a single large fuel tank. A small cylindrical module,
similar in shape to a finless dart, was placed atop the
vertical stabilizer at the rear of the tank, acting as a
centre of gravity balance and attachment point for a
variety of equipment sets. A rigid tow-bar with a pitch
pivot at the forward end connected the flying tank to the
Me 262. The operational procedure for this unusual
configuration saw the tank resting on a wheeled trolley
for take-off. The trolley was dropped once the
combination was airborne, and explosive bolts separated
the towbar from the fighter upon exhaustion of the tank's
fuel supply. A number of test flights were conducted in
1944 with this set-up, but inflight
"porpoising" of the tank, with the instability
transferred to the fighter, meant the system was too
unreliable to be used. An identical utilisation of the
V-1 flying tank for the Ar 234 bomber was also
investigated, with the same conclusions reached. Some of
the "flying fuel tanks" used in trials utilised
a cumbersome fixed and spatted undercarriage arrangement,
which (along with being pointless) merely increased the
drag and stability problems already inherent in the
design.
One variant of the basic Fi 103 design did see
operational use. The progressive loss of French launch
sites as 1944 proceeded and the area of territory under
German control shrank meant that soon the V-1 would lack
the range to hit targets in England. Air-launching was
one alternative utilised, but the most obvious solution
was to extend the missile's range. Thus the F-1 version
developed. The weapon's fuel tank was increased in size,
with a corresponding reduction in the capacity of the
warhead. Additionally, the nose-cones of the F-1 models
were made of wood, affording a considerable weight
saving. With these modifications, the V-1 could be fired
at London and nearby urban centres from prospective
ground sites in the Netherlands. Frantic efforts were
made to construct sufficient F-1s so that a large-scale
bombardment campaign could coincide with the Ardennes
Offensive, but numerous factors (bombing of the factories
producing the missiles, shortages of steel and rail
transport, the chaotic tactical situation Germany was
facing at this point in the war etc) delayed the delivery
of these long-range V-1s until February/March 1945.
Before the V-1 campaign ended for good at the end of the
latter month, several hundred F-1s were launched at
Britain from Dutch sites.
Almost 30,000 V-1s were made; by March 1944, they were
produced in 350 hours (including 120 for the autopilot),
at a cost of just 4% of a V-2, which delivered a
comparable payload. Approximately 10,000 were fired at
England; 2,419 reached London, killing about 6,184 people
and injuring 17,981.[11] The greatest density of hits
were received by Croydon, on the southeast fringe of
London. Antwerp, Belgium was hit by 2,448 V-1s from
October 1944 to March 1945
To adjust and correct settings
in the V-1 guidance system, the Germans needed to know
where the V-1s were landing. Therefore, German
intelligence was requested to obtain this impact data
from their agents in Britain. However, all German agents
in Britain had been turned, and were double agents under
British control (the Double Cross System).
On 16 June 1944, British double agent Garbo (Juan Pujol)
was requested by his German controllers to give
information on the sites and times of V-1 impacts, with
similar requests made to the other German agents in
Britain, Brutus (Roman Czerniawski) and Tate. If given
this data, the Germans would be able to adjust their aim
and correct any shortfall. However, there was no
plausible reason why the double agents could not supply
accurate data; the impacts would be common knowledge
amongst Londoners and very likely reported in the press,
which the Germans had ready access to through the neutral
nations. In addition, as John Cecil Masterman, chairman
of the Twenty Committee, commented, "if St Paul's
Cathedral were hit, 'it would be useless and harmful to
report that the bombs had descended upon a cinema in
Islington.
While the British decided how to react, Pujol played for
time. On 18 June it was decided that the double agents
would report the damage caused by V-1s fairly accurately
and minimise the effect they had on civilian morale. It
was also decided that Pujol should avoid giving the times
of impacts, and should mostly report on those which
occurred in the north west of London, to give the
impression to the Germans that they were overshooting the
target area.
While Pujol had been downplaying the extent of V-1
damage, an uncontrolled agent in Lisbon codenamed Ostro
had exaggerated in the other direction, reporting to the
Germans that London had been turned into a wasteland and
had been mostly evacuated due to enormous numbers of
casualties. Due to an inability to perform aerial
reconnaissance of London, the Germans believed Ostro's
reports in preference to those of Pujol, and believed
that the Allies would make every effort to destroy the
V-1 launch sites in France. Due to Ultra however, the
Allies read his messages and were able to adjust for
them.
A certain number of the V-1s fired had been fitted with
radio transmitters, which had clearly demonstrated a
tendency for the V-1 to fall short. Max Wachtel,
commander of Flak Regiment 155(W), which was responsible
for the V-1 offensive, compared the data gathered by the
transmitters with the reports obtained through the double
agents. He concluded, when faced with the discrepancy
between the two sets of data, that there must be a fault
with the radio transmitters, as he had been assured that
the agents were completely reliable. It was later
calculated that if Wachtel had disregarded the agents'
reports and relied on the radio data, he would have made
the correct adjustments to the V-1's guidance, and
casualties might have increased by 50% or more.
The policy of diverting V-1 impacts away from central
London was initially controversial. The War Cabinet
refused to authorise a measure which would increase
casualties in any area, even if it reduced casualties
elsewhere by greater amounts. It was thought that
Churchill would reverse this decision later (he was then
away at a conference); but the delay in starting the
reports to Germans might be fatal to the deception. So
Sir Findlater Stewart of Home Defence Executive took
responsibility for starting the deception programme
immediately. His action was approved by Churchill when he
returned
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Japanese
V1 In
1943, an Argus pulse jet engine was shipped to
Japan by German submarine. The Aeronautical
Institute of Tokyo Imperial University and the
Kawanishi Aircraft Company conducted a joint
study of the feasibility of mounting a similar
engine on a piloted plane. The resulting design
was based on the Fieseler Fi-103 Reichenberg (Fi
103R, a piloted V1), and was named Baika
("ume blossom").
Baika never left the design stage but technical
drawings and notes suggest that two versions were
under consideration: an air-launch version with
the engine mounted under the fuselage, and a
ground-launch version that could take off without
a ramp.
Intelligence reports of the new Baika weapon are
rumored to be the source of the name given to the
Yokosuka MXY-7, a rocket-propelled suicide plane
better known as the "Baka Bomb".
However, as baka means "fool" or
"idiot" in Japanese, and the MXY-7 was
officially designated the "Ohka", the
true origin is unknown.[citation needed] The
MXY-7 was usually carried by the G4M2e version of
the Mitsubishi G4M "Betty" naval
bomber, then the pilot lit the solid-fuel rockets
and guided his flying bomb into a ship.
Another Japanese Fi 103 version was the Mizuno
Shinryu, a proposed rocket-powered kamikaze
aircraft design which was not built.
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Turn-based WW2
naval game, extension to the classic
Submarine game (Battleship game) where
ships/planes/subs can move. Contains plenty of
game missions, game campaigns and 40 ship,
submarine, airplane ana port artillery types,
with combat maps up to 96X96 large. |
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Fashion Tycoon is
a business fashion management game.
You'll build your multinational fashion company,
destroy competition, hire employees, fashion
models and businessman, establish company
objects, run fashion shows and brand campaigns.
There is a more than 30 missions with different
game objectives. You can hire more than 100
fashion models, directors, brand experts,
celebrities. |
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Turn-based space
strategy game represents World War 4
conflict on tactical level.
The user-friendly game engine allows more than 60
unit types, including planet battleships, galaxy
cruisers, death-stars, stealth units, star
destroyers, air-space interceptors, explorers,
planet artillery and radars. |
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Tycoon Strategy
Game - build your own world business empire as an
arms dealer tycoon. Travel around the world,
trade with more than 400 weapon systems, hire
secretaries, bodyguards, lawyers, fighters and
tanks, establish companies and search for
criminals and hostages. |
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In
the summer and autumn of 1940, the Luftwaffe lost
the Battle of Britain over the skies of England,
the first all-air battle. Following the military
failures on the Eastern Front, from 1942 onwards,
the Luftwaffe went into a steady, gradual decline
that saw it outnumbered and overwhelmed by the
sheer number of Allied aircraft being deployed
against it. Towards the end of the war, the
Luftwaffe was no longer a major factor, and
despite fielding advanced aircraft like the
Messerschmitt Me 262, Heinkel He 162, Arado Ar
234, and Me 163 was crippled by fuel shortages
and a lack of trained pilots. There was also very
little time to develop these aircraft, and could
not be produced fast enough by the Germans, so
the jets and rockets proved to be "too
little too late." |
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