Battle Fleet

Plate 014 — Wargames

REF: BF-GME-014

Battle Fleet / Wargames

Battleship Game WW2: A Turn-Based Naval Strategy Game

Battleship Game WW2 turned the classic board game into a full Pacific war campaign, letting ships, submarines and aircraft move across maps as large as 96x96 squares with more than fifty purchasable unit types.

Play Battleship against the computer

Five ships a side on a 10 × 10 chart: carrier (5 squares), battleship (4), cruiser (3), submarine (3) and destroyer (2). Each salvo is answered by one from the computer, which hunts on a checkerboard pattern and closes in along the line once it has two hits.

Own fleet

Enemy waters

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Battleship Game WW2 was a turn-based naval strategy title built around the full span of the Second World War at sea, from Pearl Harbor to the closing battles in the Pacific. Where classic Battleship, playable as a grid on this site, confines its fleet to a single fixed 10x10 board, Battleship Game WW2 let ships, submarines and aircraft move across a much larger battlefield map while keeping the same core idea of a hidden fleet under fire.

Battleship Game WW2 screenshot showing the naval battle map

Battleship Game WW2 screenshot of a fleet in combat

Setting and Playable Navies

The game covered every major navy that fought at sea during the war: the United States Navy, the Kriegsmarine, the Imperial Japanese Navy, the Royal Navy, the Royal Canadian Navy, the Royal Australian Navy, the Royal New Zealand Navy and Italy's Regia Marina. A player could take command of any of these fleets or fight against a computer-controlled one.

The campaign followed the Pacific war roughly in order, opening with Pearl Harbor and Midway and running through to the fighting around Iwo Jima and Leyte. All unit names and officer ranks used in the game were drawn from history rather than invented for the occasion.

Battleship Game WW2 screenshot of a mission briefing

Battleship Game WW2 screenshot of a unit purchase screen

Missions, Death-Match and Free Hunt

Beyond the linear campaign, the game offered a large set of standalone missions, Death-Match battles and Free Hunt scenarios built around specific historical engagements. Named scenarios included Bismarck, Atlantic 1941, Midway, Coral Sea, Leyte, Iwo Jima, Singapore, Norway Convoy and the Fall of Australia, alongside battles named for individual commanders such as Tovey, Spruance and Halsey.

Each mission set one of the following objectives:

  • Conquer all enemy major ports
  • Defend friendly ports for a set number of turns
  • Destroy a target number of a specific class of enemy ship
  • Eliminate as many enemy combat or transport ships as possible within a turn limit
  • Escort a transport convoy safely to a friendly port

Battleship Game WW2 screenshot of a naval engagement

Battleship Game WW2 screenshot of an island port area

Battleship Game WW2 screenshot of fleet movement on the map

Battleship Game WW2 screenshot of a campaign scenario

Units, Purchases and Technology Research

Players could purchase new ships and aircraft during a mission rather than starting with a fixed fleet, drawing from more than fifty unit types across the following categories:

Battleship Game WW2 unit roster showing available ship, submarine and aircraft classes
  • Aircraft carriers: fleet, heavy, fast, medium, light, escort and anti-submarine variants
  • Cruisers and battleships: fleet, heavy, medium and anti-submarine variants, plus a battlecruiser class
  • Submarines and destroyers: heavy, medium and light classes, plus frigates, corvettes, patrol boats and torpedo boats
  • Air units: strategic bombers, heavy bombers, bombers, long-range naval aircraft and fighters
  • Support units: heavy, medium and light transports, plus port artillery and radar in short, standard and long-range classes

Production Points earned during a mission could also be spent researching Extended Armor, Extended Fire, Extended Speed and Extended Radar Range technologies. Once purchased, an upgrade applied immediately to every unit of that class already on the map and to any future unit built in the same class for the rest of the game.

Aircraft carrier unit icon from Battleship Game WW2

Aircraft carrier unit icon, second variant

Large task force icon combining multiple ship classes

Cruiser unit icon

Cruiser unit icon, second variant

WW2 battleship unit icon

WW2 auxiliary ship unit icon

Mixed task force icon combining surface and air units

WW2 bomber squadron icon

WW2 aircraft icon

Submarine unit icon

WW2 destroyer unit icon

WW2 frigate unit icon

WW2 cargo ship unit icon

Port artillery unit icon

Rank Progression

The game tracked a player's career through 224 WW2-era ranks: ten non-commissioned grades and eighteen commissioned grades for each of the eight playable navies. A single mission or Free Hunt scenario only exposed the lower end of that ladder, from Recruit up to Lieutenant (Junior); working through a full campaign and achieving at least a minor victory in every mission was required to reach the higher commissioned ranks.

How It Extended the Classic Battleship Rules

Battleship Game WW2 kept the hidden-fleet-and-guessing concept of the board game but changed nearly everything else about how a match played out. Compared with the standard rules of classic Battleship, it differed in eight main ways:

  1. Ships can move instead of sitting fixed in one square
  2. Ships have a radar range, so a unit can only find and fire on enemies within range of its own position, rather than anywhere on the map
  3. The battlefield map can measure up to 96x96 squares, far larger than the standard 10x10 grid
  4. Players choose among fifty ship, submarine, aircraft, port-artillery and radar unit types instead of five fixed ships
  5. Maps include land, islands, and both major and minor ports
  6. Mission objectives vary rather than always being to sink every enemy ship
  7. Missions run under a time limit
  8. Players can purchase new ships and aircraft while a mission is in progress

The death-match format simplified this back down to a single objective: destroy all enemy units, including ships, planes and artillery. Campaign play was stricter still, requiring at least a minor victory in every mission along the way. The same production-and-movement approach was carried further in BattleFleet 1939 and BattleFleet: Pacific War, both covered separately on this site.

System Requirements

RequirementDetail
Operating systemWindows 95, 98, 2000, XP, NT, ME, Vista or 7
HardwareStandard PC configuration of the period