1939: BATTLEFLEET
Version 2.00
U S E R.. G U I D E
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The basic idea is to build an extension to the classic Battleship game. Standard Battleship game tends to be very boring after a while. On the other hand, modern naval strategy games are becoming more and more complex and difficult, especially for the player who didn't get his degree in Annapolis Naval Academy. So we tried to put 1939:Battlefleet somewhere in between. The game is a little bit closer to the classic Battleships, and differs from it in the following:
Major differences:
Minor differences:
Each mission can have one (or two) of the following objectives:
The death-match scenario has one objective:
When playing a campaign, player must achieve at least minor victory in every campaign mission.
3.1. Main combat screen
Consists of Combat Map, Map Window, Unit Window and Report Window.
Main combat screen | ||
Combat map: |
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- Map Window - Unit Window - Report Window |
3.1.1. Combat map
Combat window represents the map where all the action takes place. It is a grid with dimensions from 18x18 up to 96x96. Blue fields are water (what a suprise?) and green fields are islands and land. Also, there are minor and major ports, and units, naturally. Enemy units are invisible. They become visible only when player units discover them by radar or sonar. Player can open fire on the visible enemy unit, only if enemy unit is in range of focused player unit.
When player moves all his units, his turn is finished, and all discovered enemy units become invisible again. PC will now move his units (and open fire) to the player units according to the same rules (players units are also invisible and must be discovered by the PC)
3.1.2. Map Window
Map window represents the whole combat map. Quite obvious.
Map Window | |
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3.1.3. Report Window
Player will get various messages in this window. New contacts, damage, types of fire taken from enemy, coordinates of destroyed units etc.
Also, above Report Window you can find:
Report Window | |
You are playing 4th turn. You are short with production points (PP=0) Map cursor is on x:17, y:8 |
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4. UNITS
You control the following units:
Unit Type | Unit Class | Remark | |
Ships | Combat Ships |
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( AntiSub Carrierl can not attack planes ) |
Ships | Non-Combat Ships |
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Can't open fire Don't have radar range Auxillary ships can repair other ship types |
Submarines |
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Invisible to the units without sonar | |
Airplanes |
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Static. After the end of a turn plane returns to the base (AntiSub Naval can not attack planes) |
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Port Artillery |
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Static. |
Every object (ship, airplane or harbor artillery) has the following attributes:
UNIT WINDOW | ||
Unit type and
name: Attributes: Enemy unit attributes |
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Damage marks Radar range |
5.1. MOVE
Number of move points. Object cant move in one turn more fields that is it's speed attribute.
When ship/plane gets focus (blinking blue square), you can move it (right click) to the any field with move mark on it (black dot).
Single move | |
Heavy Cruiser (CH) is in focus(
blinking blue square). Unit has 3 move points so it can be moved to the any location marked by black dot |
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5.1.2 GROUP MOVE
You can move group of ships simultaneously. Very effective for lazy players. Click left button, hold it till ships you plan to move are in rectangle. All ships are now select (all have blue square) and ready for move. Right click to the destination.
Group move | 1. Group is marked. |
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2. Group will be moved to the selected destination according to each unit's move points. | |
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Note: You can select destination for group move anywhere on the map. ( there are not move marks on the fields). However, any ship sleeted for group move will move according its speed attribute in destination direction. (I.e. AL Light Aircraft Carrier has speed attribute 4; selected destination is 10 fields away from ship current position; AL will move only 4 fields in destination direction)
Every ship/airplane after move phase turns on it's radar/sonar. Fields around ship/airplane become visible (light blue color). Sonar has different blue color. Every enemy ship in that range becomes visible and can be hit.
Radar and sonar range | |
After moving, CH Heavy Cruiser
turns on it's radar. Radar range is represented by light blue squares on the map. Every enemy ship in that range becomes visible. CH discovers 2 enemy ships: Destroyer and Cruiser. CH can open fire on them. |
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Restrictions:
Only aircraft carrier type (AF,AH,AC,AL,AA) and airplane types (BS,BO,NV,FT) have radar that can discover enemy planes on land/island fields.
Only ships/planes with sonar (CA,DH,DE,DL,FR,CO,NA) can detect enemy submarines.
Submarines can't detect harbor artillery on land/island fields.
After finishing turn (move and fire phase) all detected enemy ships becomes invisible, except detected enemy planes and harbor artillery (because their position cant be changed)
5.3. FIRE
Fire represents number of fire points (hits) per turn
I.e.
DH Heavy destroyer has fire attribute 2, so it can fire 2 times per turn, if it finds proper target. Enemy object subjected to your fire, loses its armor points by one, for each fire shot. If enemy's armor becomes zero, object is destroyed.
RESTRICTIONS
5.4. ARMOR
Armor is objects strength. During enemy fire, armor points gets low. When its get to zero, object is destroyed. The blue or red label up every object represents armor points.
5.5. DAMAGE MARKS
Damage marks determinate the type of damage unit suffered in previous turn. Damage might be caused from:
Auxillary ships (XH, XS, XL) have ability to repair other ship types ( planes can't be repaired). Ship can be repaired if: (1) Ship hasn't moved yet; (2) Ship is next to Auxillary ship or it is in friendly controled port; (3) Ship is damaged.
By clicking on REPAIR button, ship's armor will be increased by 1, 2 or 3 points, depending of Auxillary ship type (XH: 3, XS: 2 points, XL: 2 points). Ship's armor can't exceed initial armor of that ship type. I.e. if Destroyer (DE) has current armor of 4 points, Heavy auxillary will repair it for only 1 armor point (because initial destroyer's armor is 5 points).
Ship can also be repaired in any friendly control port by 2 armor point.
After repairing, ship can't move, turn on it's radar or open fire till the beginning of next turn.
Auxillary ship can't repair itself (but 2 Auxillary can repair each other)
6. GAME TURN
Example of game turn.
Game turn 1 | ||
Player turn | (In this example player has only 2 ships) | |
Player has no more units, so PC will automatically start it's turn |
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End of player turn | ||
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PC Turn | ||
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End of PC turn | ||
All discovered player's ships become invisible to the PC. | ||
End of game turn 1 |
Each turn consists of move and fire phase. After one unit is moved, it turns on radar or sonar so unit's surround becomes lighted with light blue fields. Any enemy object becomes visible in that area. If unit discovers enemy object, it can proceed to the fire phase.
Unit fires at enemy by right clicking to the target.
After all your units finish move and fire phase, all enemy discovered units become invisible (except the planes and port artillery; their position is fixed). You can find their approximately position by the red marks on the map. Enemy will now prepare his turn. He will move and open fire to the player units according to the same rules (players units are also invisible and must be discovered by the PC)
So, when enemy opens fire on your unit, you won't see the enemy ship which is opening fire ( but you'll know which type of ship it is, if you carefully read the report window ). If you decide to punish that action, you'll wait your turn and try to discover that ship.
7. PURCHASING / PRODUCTION POINTS
You can purchase ships and planes during the mission. Do that in the purchase window. You must have some production points (PP) to do this.
You'll earn PPs during the mission. When you destroy enemy unit, your PP amount will raise accordingly to a destroyed unit's value (25% of units value, or 15% in death-match scenarios). I.e. if you destroy enemy's aircraft carrier, you'll earn 0.25*140=35 production points.
When conquering enemy port for first time, player receives 15 production points for minor port or 30 pp for major port.
BAD NEWS: if enemy destroy your unit, that will cost you some PPs (15% of unit's value), accordingly to a destroyed unit's value.
RESTRICTIONS
Some missions have restrictions concerning the type or number of ships/planes that you can purchase.
Types of restrictions are:
TEMPORARY RESTRICTIONS
Also, if you dont control any port, you cant purchase any planes.
8. TAKING CONTROL OVER ENEMY PORTS
Major or minor ports becomes friendly controlled by moving ship to the port field (any ship except submarine, transport, auxillary or airplane type)
When conquering enemy port for first time, player receives 15 production points for minor port or 30 pp for major port.
9. VICTORY
You are victorious when you achieve the following:
TYPE OF MISSION | VICTORY |
Conquer all enemy major ports | All MAJOR enemy ports must be under your control (blue color) |
Defend your ports | At the end of last turn all yours MAJOR ports must be still yours |
Destroy N enemy X-class ships
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Till the end of last turn you must destroy given number of enemy ships |
Eliminate all enemy combat (or transport) ships, planes, subs and port artillery units in N turns | |
Secure transport convoy of N ships to the friendly port | Till the end of last turn you must put your transport ships in the given port |
CAMPAIGN | You must be victorious in all missions in a given campaign |
DEATH MATCH | You must destroy all enemy ships, planes and artillery till the end of the last turn |
FREE HUNT | You must destroy
all enemy ships, planes and artillery till the end of the
last turn In Free Hunt scenarios major victory is disabled, so player can achieve only Minor Victory or Victory |
10. TROUBLESHOOTING
APPENDIX
Type | Mark | FIRE | ARMOR | SPEED | RANGE | SONAR | PRICE (in PP) | |
1 | Light Transporter | TL | 0 | 3 | 3 | 0 | No | / |
2 | Transporter | TR | 0 | 4 | 2 | 0 | No | / |
3 | Heavy Transporter | TH | 0 | 5 | 2 | 0 | No | / |
4 | Light Submarine * | SL | 2 | 3 | 3 | 1 | No | 50 |
5 | Submarine | SU | 3 | 4 | 2 | 1 | No | 55 |
6 | Heavy Submarine | SH | 3 | 5 | 2 | 1 | No | 60 |
7 | Fleet Submarine * | SF | 3 | 6 | 2 | 1 | No | 65 |
8 | Patrol Boat * | PB | 1 | 2 | 2 | 0 | No | 25 |
9 | Torpedo Boat * | TB | 2 | 3 | 3 | 0 | No | 25 |
10 | Frigate | FR | 2 | 3 | 2 | 0 | Yes | 35 |
11 | Corvette | CO | 2 | 4 | 2 | 0 | Yes | 40 |
12 | Light Destroyer | DL | 2 | 4 | 4 | 1 | Yes | 45 |
13 | Destroyer | DE | 2 | 5 | 3 | 1 | Yes | 50 |
14 | Heavy Destroyer * | DH | 3 | 6 | 3 | 1 | Yes | 55 |
15 | Fleet Destroyer * | DF | 3 | 5 | 4 | 1 | Yes | |
16 | Escort Cruiser * | CE | 2 | 5 | 2 | 2 | No | 55 |
17 | Anti-Submarine Cruiser * | CA | 2 | 6 | 3 | 2 | Yes | 65 |
18 | Heavy Anti_sub Cruiser * | CS | 3 | 6 | 3 | 2 | Yes | |
19 | Light Cruiser | CL | 2 | 6 | 4 | 2 | No | 75 |
20 | Cruiser | CR | 3 | 7 | 3 | 2 | No | 80 |
21 | Heavy Cruiser | CH | 4 | 8 | 3 | 2 | No | 90 |
22 | Fleet Cruiser * | CF | 5 | 7 | 4 | 2 | No | |
23 | Battlecruiser * | BC | 3 | 8 | 4 | 3 | No | 105 |
24 | Battleship | BB | 4 | 10 | 3 | 3 | No | 105 |
25 | Heavy Battleship* | BH | 5 | 10 | 3 | 3 | No | 120 |
26 | FleetBattleship * | BF | 5 | 9 | 4 | 3 | No | |
27 | Escort Aircraft Carrier * | AE | 2 | 5 | 2 | 4 | No | 95 |
28 | Anti-Submarine Air. Carrier * | AA | 2 | 6 | 3 | 4 | Yes | 110 |
29 | Light Aircraft Carrier | AL | 2 | 6 | 4 | 4 | No | 130 |
30 | Fast Air Carrier * | AV | 2 | 5 | 4 | No | ||
31 | Aircraft Carrier | AC | 3 | 8 | 3 | 4 | No | 140 |
32 | Heavy Aircraft Carrier | AH | 4 | 8 | 3 | 4 | No | 150 |
33 | Fleet Aircraft Carrier * | AF | 5 | 7 | 3 | 4 | No | 165 |
34 | Fighter | FT | 2 | 5 | 5 | 1 | No | 74 |
35 | Long Range Fighter * | FL | 2 | 5 | 7 | 1 | No | |
36 | Anti-submarine Naval * | NA | 2 | 5 | 5 | 1 | Yes | 80 |
37 | Naval | NV | 2 | 6 | 5 | 1 | No | 85 |
38 | Long Range Naval * | NL | 2 | 6 | 7 | 1 | No | |
39 | Bomber | BO | 3 | 8 | 6 | 2 | No | 95 |
40 | Heavy Bomber * | BH | 4 | 7 | 2 | No | ||
41 | Strategic Bomber * | BS | 4 | 8 | 6 | 3 | No | 105 |
42 | Light Coast Artillery | ArtL | 2 | 2 | 0 | 1 | No | / |
43 | Coast Artillery | Art | 3 | 3 | 0 | 1 | No | / |
44 | Heavy Coast Artillery | ArtH | 3 | 4 | 0 | 2 | No | / |
45 | Light Auxillary Ship | XL | 0 | 4 | 3 | 0 | No | 70 |
46 | Auxillary Ship* | XS | 0 | 6 | 3 | 0 | No | 90 |
47 | Heavy Auxillary Ship* | XH | 0 | 8 | 3 | 0 | No | 110 |
* Only in 1939: BattleFleet registered version
B. RANK LIST
LIST OF RANKS PLAYER CAN ACHIEVE IN 1939:BATTLEFLEET
1CO Ernest King
2CO Chester Nimitz
3CO William Halsey
4CO Raymond Spruance
5CO Thomas Kinkaid
6CO Fleet Admiral
7CO Admiral
8CO Vice Admiral
9CO Rear Admiral
10CO Commodore
11CO Captain
12CO Captain (Junior)
13CO Commander
14CO Lieutenant Commander
15CO Lieutenant (Senior)
16CO Lieutenant (Junior)
17CO Ensign
18CO Midshipman
19NCO Chief Warrant Officer
20NCO 1.st Warrant Officer
21NCO 2.nd Warrant Officer
22NCO 3.rd Warrant Officer
23NCO Chief Petty Officer
24NCO Petty Officer 1. Class
25NCO Petty Officer 2. Class
26NCO Seaman
27NCO Seaman Apprentice
28NCO Recruit
B2. Royal Navy
1CO Sir Arthur Cunningham
2CO Sir Bertram Ramsay
3CO Sir Dudley Pound
4CO Sir James Somerville
5CO Sir John Tovey
6CO Admiral of the fleet
7CO Admiral
8CO Vice-Admiral
9CO Rear-Admiral
10CO Commodore
11CO Captain
12CO Captain (Junior)
13CO Commander
14CO Lieutenant Commander
15CO Lieutenant (Senior)
16CO Lieutenant (Junior)
17CO Sub-Lieutenant
18CO Cadet
19NCO Chief Warrant Officer
20NCO 1.st Warrant Officer
21NCO 2.nd Warrant Officer
22NCO 3.rd Warrant Officer
23NCO Chief Petty Officer
24NCO Petty Officer
25NCO Junior Petty Officer
26NCO Seaman
27NCO Ordinary Seaman
28NCO Junior Seaman
B3. Kriegsmarine
1 1CO Dr. Erich Raeder
2 2CO Karl Donitz
3 3CO Gunther Prien
4 4CO Gunther Lutjens
5 5CO Otto Schultze
6 6CO Grossadmiral
7 7CO Admiral
8 8CO Vizeadmiral
9 9CO Konteradmiral
10 10CO Kommodore
11 11CO Kapitan zur See
12 12CO Fregattenkapitan
13 13CO Korvettenkapitan
14 14CO Kapitanleutnant
15 15CO Oberleutnant zur See
16 16CO Leutnant zur See
17 17CO Oberfahnrich zur See
18 18CO Fahnrich zur See
19 19NCO Stabsoberbootsmann
20 20NCO Oberbootsmann
21 21NCO Stabsbootsmann
22 22NCO Bootsmann
23 23NCO Oberbootsmannsmaat
24 24NCO Bootsmannsmaat
25 25NCO Matrosensobergefreiter
26 26NCO Matrosenhauptgefreiter
27 19NCO Matrosengefreiter
28 19NCO Matrose
1CO Isoroku Yamamoto
2CO Osami Nagano
3CO Chuichi Nagumo
4CO Takeo Kurita
5CO Gunichi Mikawa
6CO Joto-Thai (FADM)
7CO Thai-sho (ADM)
8CO Chu-sho (V.ADM)
9CO Sho-sho (R.ADM)
10CO Joto-Thai-sa (Comodore)
11CO Thai-sa (Cpt)
12CO Nitto-Thai-sa (J.Cpt)
13O Chu-sa (Cmd)
14CO Sho-sa (Lt.Cmd)
15CO Thai-i (S.Ltn)
16CO Chu-i (J.Ltn)
17CO Sho-i (Sub Ltn)
18CO Heisocho (MidSh)
19NCO Joto-Suiheicho (C.WO)
20NCO Itto-Suiheicho (1.WO)
21NCO Nitto-Suiheicho (2.WO)
22NCO Suiheicho (3.WO)
23NCO Joto-Heiso (CPO)
24NCO Itto-Heiso (1.PO)
25NCO Nitto-Heiso (2.PO)
26NCO Joto-Suihei (SM)
27NCO Itto-Suihei (1.SM)
28NCO Nitto-Suihei (2.SM)
C. LIST OF CAMPAIGNS, MISSIONS AND DEATH MATCH SCENARIOS
C1. CAMPAIGNS
US NAVY CAMPAIGN ( 15
MISSIONS )
KRIEGSMARINE (GERMAN CAMPAIGN) ( 10 MISSIONS )
ROYAL NAVY CAMPAIGN ( 10 MISSIONS )
IMPERIAL JAPAN NAVY CAMPAIGN ( 7 MISSIONS )
C2. DEATH MATCH
SCENARIOS:
US NAVY I
KRIEGSMARINE I
ROYAL NAVY I
IMPERIAL NAVY I
IMPERIAL NAVY II
KRIEGSMARINE II
ROYAL AIR FORCE
ANTIGUA
SILENT HUNT
JAMAMOTO
FREE HUNT JAPAN
FREE HUNT UK
FREE HUNT 3REICH
FREE HUNT ITALY
FREE HUNT MALAYA';
FREE HUNT SUBS
C3. MISSIONS:
ATLANTIC 1943
MYKONOS
ATLANTIC 1941E
JAVA
ALERT
DEFENCE
SINK CRUISERS
LONG CONVOY
DEVIL ISLAND
CONVOY PK30
CIANO'S DEFENSE ( ITALY 1943)
TOKIO EXPRESS
WOLF PACK
SKAGERRAK
CORVETTES
LEUTNANT ZUR SEE
ORANGE PORTS
SAN BERNARDINO
NORWAY PORTS
CONQUER OF ITALY
LAMANSH
PACIFIC RACE
EMPEROR DEFENSE
AIR SUPREMACY
SOUTH PACIFIC
BISMARCK
DRAGOON CARRIERS
INVASION
HEAVY CRUISER
PRINCE OF WALES
NORWAY CONVOY
AZORES TRANSPORT
FRIGATE HUNTS
U-BOATS
GROSSADMIRAL
BATTLESHIPS
HEAVY DUTY
DRANG NACH OST
ATLANTIC ISLAND
LONG CONVOY
TORPEDO BOATS
SIR JOHN TOVEY
NORWAY CONVOY
FRIGATE HUNT
INVASION
PACIFIC RACE
US NAVY SUBMARINES
PATROL BOATS
D. List of black&white pictures used in game
All historical pictures used in the game are in public domain and taken from:
1939: BATTLEFLEET Strategy Lights Series Copyright: Predrag Popov 2006 All Rights Reserved.
For any questions and suggestions please contact 1939: BattleFleet