1939: BATTLEFLEET

Version 2.00

U S E R.. G U I D E

check for latest version:
WWW.BATTLE-FLEET.COM

mail: [email protected]


 


1. Overview

The basic idea is to build an extension to the classic Battleship game. Standard Battleship game tends to be very boring after a while. On the other hand, modern naval strategy games are becoming more and more complex and difficult, especially for the player who didn't get his degree in Annapolis Naval Academy. So we tried to put 1939:Battlefleet somewhere in between. The game is a little bit closer to the classic Battleships, and differs from it in the following:

Major differences:

  1. Ships can move
  2. Ships have radar range. ( So you can’t just open fire where do you want. Your ship can find and fire on enemy only around it's own position, like in real )

Minor differences:

  1. Battlefield map can be up to 96X96 big
  2. Player can choose among 27 ship types, 4 submarine types, 5 airplane types, 3 port artillery types
  3. Map contains land and islands, minor and minor ports
  4. Game objectives are various
  5. Game has time limit
  6. Player can purchase new ships/planes during the game

2. GAME OBJECTIVES

Each mission can have one (or two) of the following objectives:

The death-match scenario has one objective:

When playing a campaign, player must achieve at least minor victory in every campaign mission.

 

3. GAME CONTROLS

3.1. Main combat screen

Consists of Combat Map, Map Window, Unit Window and Report Window.

Main combat screen    

Combat map:

- Map Window

- Unit Window

- Report Window

3.1.1. Combat map

Combat window represents the map where all the action takes place. It is a grid with dimensions from 18x18 up to 96x96. Blue fields are water (what a suprise?) and green fields are islands and land. Also, there are minor and major ports, and units, naturally. Enemy units are invisible. They become visible only when player units discover them by radar or sonar. Player can open fire on the visible enemy unit, only if enemy unit is in range of focused player unit.

When player moves all his units, his turn is finished, and all discovered enemy units become invisible again. PC will now move his units (and open fire) to the player units according to the same rules (players units are also invisible and must be discovered by the PC)

 

3.1.2. Map Window

Map window represents the whole combat map. Quite obvious.

Map Window  
 

 

3.1.3. Report Window

Player will get various messages in this window. New contacts, damage, types of fire taken from enemy, coordinates of destroyed units etc.

Also, above Report Window you can find:

Report Window  
You are playing 4th turn.

You are short with production points (PP=0)

Map cursor is on x:17, y:8

 

4. UNITS

You control the following units:

 

Unit Type   Unit Class Remark
Ships Combat Ships
  • Fleet Carrier
  • Heavy Aircraft Carrier
  • (Medium) Aircraft Carrier
  • Light Aircraft Carrier
  • Fast Aircraft Carrier
  • AntiSub Carrier
  • Escort Carrier
  • Fleet Battleship
  • Heavy Battleship
  • Battleship
  • Battlecruiser
  • Fleet Cruiser
  • Heavy Cruiser
  • (Medium) Cruiser
  • Light Cruiser
  • Heavy AntiSub Cruiser
  • AntiSub Cruiser
  • Escort Cruiser
  • Fleet Destroyer
  • Heavy Destroyer
  • (Medium) Destroyer
  • Light Destroyer
  • Frigate
  • Corvette
  • Torpedo Boat
  • Patrol Boat
( AntiSub Carrierl can not attack planes )
Ships Non-Combat Ships
  • Heavy Transporter
  • (Medium) Transporter
  • Light Transporter
  • Heavy Auxiliary ship
  • Auxiliary ship
  • Light Auxiliary ship
Can't open fire

Don't have radar range

Auxillary ships can repair other ship types

Submarines  
  • Fleet Submarine
  • Heavy Submarine
  • (Medium) Submarine
  • Light Submarine
Invisible to the units without sonar
Airplanes  
  • Strategic Bomber
  • Heavy Bomber
  • Bomber
  • Long Range Naval
  • Naval
  • AntiSub Naval
  • Long Range Fighter
  • Fighter
Static.

After the end of a turn plane returns to the base

(AntiSub Naval can not attack planes)

Port Artillery  
  • Heavy Port Artillery
  • (Medium) Port Artillery
  • Light Port Artillery
Static.

 

5. UNIT ATTRIBUTES

Every object (ship, airplane or harbor artillery) has the following attributes:

UNIT WINDOW    
Unit type and name:

Attributes:

Enemy unit attributes

Damage marks

Radar range

5.1. MOVE

Number of move points. Object can’t move in one turn more fields that is it's speed attribute.

5.1.1. SINGLE MOVE

When ship/plane gets focus (blinking blue square), you can move it (right click) to the any field with move mark on it (black dot).

Single move  
Heavy Cruiser (CH) is in focus( blinking blue square).

Unit has 3 move points so it can be moved to the any

location marked by black dot

5.1.2 GROUP MOVE

You can move group of ships simultaneously. Very effective for lazy players. Click left button, hold it till ships you plan to move are in rectangle. All ships are now select (all have blue square) and ready for move. Right click to the destination.

Group move

1. Group is marked.

 
  2. Group will be moved to the selected destination according to each unit's move points.
 

Note: You can select destination for group move anywhere on the map. ( there are not move marks on the fields). However, any ship sleeted for group move will move according its speed attribute in destination direction. (I.e. AL Light Aircraft Carrier has speed attribute 4; selected destination is 10 fields away from ship current position; AL will move only 4 fields in destination direction)

 

5.2. Radar and sonar range

Every ship/airplane after move phase turns on it's radar/sonar. Fields around ship/airplane become visible (light blue color). Sonar has different blue color. Every enemy ship in that range becomes visible and can be hit.

Radar and sonar range  
After moving, CH Heavy Cruiser turns on it's radar.

Radar range is represented by light blue squares on the map.

Every enemy ship in that range becomes visible.

CH discovers 2 enemy ships: Destroyer and Cruiser.

CH can open fire on them.

Restrictions:

Only aircraft carrier type (AF,AH,AC,AL,AA) and airplane types (BS,BO,NV,FT) have radar that can discover enemy planes on land/island fields.

Only ships/planes with sonar (CA,DH,DE,DL,FR,CO,NA) can detect enemy submarines.

Submarines can't detect harbor artillery on land/island fields.

After finishing turn (move and fire phase) all detected enemy ships becomes invisible, except detected enemy planes and harbor artillery (because their position can’t be changed)

 

5.3. FIRE

Fire represents number of fire points (hits) per turn

I.e.

DH Heavy destroyer has fire attribute 2, so it can fire 2 times per turn, if it finds proper target. Enemy object subjected to your fire, loses its armor points by one, for each fire shot. If enemy's armor becomes zero, object is destroyed.

RESTRICTIONS

  1. Submarines can’t open fire at enemy harbor artillery.
  2. Ships/planes without sonar can’t open fire at visible enemy submarines.
  3. Only aircraft carriers and airplane types (except AA, NA) can open fire at visible enemy airplanes on ground.

 

5.4. ARMOR

Armor is object’s strength. During enemy fire, armor points gets low. When it’s get to zero, object is destroyed. The blue or red label up every object represents armor points.

5.5. DAMAGE MARKS

Damage marks determinate the type of damage unit suffered in previous turn. Damage might be caused from:

5.6. REPAIR

Auxillary ships (XH, XS, XL) have ability to repair other ship types ( planes can't be repaired). Ship can be repaired if: (1) Ship hasn't moved yet; (2) Ship is next to Auxillary ship or it is in friendly controled port; (3) Ship is damaged.

By clicking on REPAIR button, ship's armor will be increased by 1, 2 or 3 points, depending of Auxillary ship type (XH: 3, XS: 2 points, XL: 2 points). Ship's armor can't exceed initial armor of that ship type. I.e. if Destroyer (DE) has current armor of 4 points, Heavy auxillary will repair it for only 1 armor point (because initial destroyer's armor is 5 points).

Ship can also be repaired in any friendly control port by 2 armor point.

After repairing, ship can't move, turn on it's radar or open fire till the beginning of next turn.

Auxillary ship can't repair itself (but 2 Auxillary can repair each other)

 

6. GAME TURN

Example of game turn.

 

Game turn 1    
  Player turn (In this example player has only 2 ships)
   
  1. Player moves ship No 1
  2. Ship No 1 discovers no enemy
  3. Disappointed player moves another ship, shipNo 2
  4. Ship No 2 discovers enemy Sub. Player is very proud.
  5. Player happily opens fire to the enemy Sub

Player has no more units, so PC will automatically start it's turn

  End of player turn  
   
  • All discovered enemy ships become invisible.
  • Visible fields (light blue fields) discovered by player radar become unvisible again
  PC Turn  
   
  • PC manage units the same way as player does.
  • All player units are invisible to the PC
  • So PC must find them using the same method as player
  • When PC uses all it's units, that will be the end of PC turn.
  End of PC turn  
    All discovered player's ships become invisible to the PC.
End of game turn 1    

Each turn consists of move and fire phase. After one unit is moved, it turns on radar or sonar so unit's surround becomes lighted with light blue fields. Any enemy object becomes visible in that area. If unit discovers enemy object, it can proceed to the fire phase.

Unit fires at enemy by right clicking to the target.

After all your units finish move and fire phase, all enemy discovered units become invisible (except the planes and port artillery; their position is fixed). You can find their approximately position by the red marks on the map. Enemy will now prepare his turn. He will move and open fire to the player units according to the same rules (players units are also invisible and must be discovered by the PC)

So, when enemy opens fire on your unit, you won't see the enemy ship which is opening fire ( but you'll know which type of ship it is, if you carefully read the report window ). If you decide to punish that action, you'll wait your turn and try to discover that ship.

 

 

7. PURCHASING / PRODUCTION POINTS

You can purchase ships and planes during the mission. Do that in the purchase window. You must have some production points (PP) to do this.

You'll earn PPs during the mission. When you destroy enemy unit, your PP amount will raise accordingly to a destroyed unit's value (25% of units value, or 15% in death-match scenarios). I.e. if you destroy enemy's aircraft carrier, you'll earn 0.25*140=35 production points.

When conquering enemy port for first time, player receives 15 production points for minor port or 30 pp for major port.

BAD NEWS: if enemy destroy your unit, that will cost you some PPs (15% of unit's value), accordingly to a destroyed unit's value.

 

RESTRICTIONS

Some missions have restrictions concerning the type or number of ships/planes that you can purchase.

Types of restrictions are:

TEMPORARY RESTRICTIONS

Also, if you don’t control any port, you can’t purchase any planes.

 

 

8. TAKING CONTROL OVER ENEMY PORTS

Major or minor ports becomes friendly controlled by moving ship to the port field (any ship except submarine, transport, auxillary or airplane type)

When conquering enemy port for first time, player receives 15 production points for minor port or 30 pp for major port.

 

9. VICTORY

You are victorious when you achieve the following:

TYPE OF MISSION VICTORY
Conquer all enemy major ports All MAJOR enemy ports must be under your control (blue color)
Defend your ports At the end of last turn all yours MAJOR ports must be still yours
Destroy N enemy X-class ships
  • N-number of enemy ships you have to eliminate
  • X-ship class (Destroyer, Cruiser, Light Submarine etc)
Till the end of last turn you must destroy given number of enemy ships
Eliminate all enemy combat (or transport) ships, planes, subs and port artillery units in N turns  
Secure transport convoy of N ships to the friendly port Till the end of last turn you must put your transport ships in the given port

 

CAMPAIGN You must be victorious in all missions in a given campaign

 

DEATH MATCH You must destroy all enemy ships, planes and artillery till the end of the last turn

 

FREE HUNT You must destroy all enemy ships, planes and artillery till the end of the last turn

In Free Hunt scenarios major victory is disabled, so player can achieve only Minor Victory or Victory


 

10. TROUBLESHOOTING

  • Game stops on first (intro) screen. Bad luck. Program was designed for resolution 800x600 with 256 colors. Resolution change is done automatically, but in some cases, with exotic o/s settings, resolution change should be done manually. In Windows screen settings change screen resolution to 800x600x256 colors and start program again.
  • Slow screen scrolling in main tactical window. Low memory. Save the game, exit the program and start program again.
  • Error messages (Windows XP+Northon AntiVirus ver 8.07.17>). Try to disable Northon Antivirus and contact 1939BF [email protected] .
  •  

    APPENDIX

     

    A. LIST OF UNITS

      Type Mark FIRE ARMOR SPEED RANGE SONAR PRICE (in PP)
    1 Light Transporter TL 0 3 3 0 No /
    2 Transporter TR 0 4 2 0 No /
    3 Heavy Transporter TH 0 5 2 0 No /
    4 Light Submarine * SL 2 3 3 1 No 50
    5 Submarine SU 3 4 2 1 No 55
    6 Heavy Submarine SH 3 5 2 1 No 60
    7 Fleet Submarine * SF 3 6 2 1 No 65
    8 Patrol Boat * PB 1 2 2 0 No 25
    9 Torpedo Boat * TB 2 3 3 0 No 25
    10 Frigate FR 2 3 2 0 Yes 35
    11 Corvette CO 2 4 2 0 Yes 40
    12 Light Destroyer DL 2 4 4 1 Yes 45
    13 Destroyer DE 2 5 3 1 Yes 50
    14 Heavy Destroyer * DH 3 6 3 1 Yes 55
    15 Fleet Destroyer * DF 3 5 4 1 Yes  
    16 Escort Cruiser * CE 2 5 2 2 No 55
    17 Anti-Submarine Cruiser * CA 2 6 3 2 Yes 65
    18 Heavy Anti_sub Cruiser * CS 3 6 3 2 Yes  
    19 Light Cruiser CL 2 6 4 2 No 75
    20 Cruiser CR 3 7 3 2 No 80
    21 Heavy Cruiser CH 4 8 3 2 No 90
    22 Fleet Cruiser * CF 5 7 4 2 No  
    23 Battlecruiser * BC 3 8 4 3 No 105
    24 Battleship BB 4 10 3 3 No 105
    25 Heavy Battleship* BH 5 10 3 3 No 120
    26 FleetBattleship * BF 5 9 4 3 No  
    27 Escort Aircraft Carrier * AE 2 5 2 4 No 95
    28 Anti-Submarine Air. Carrier * AA 2 6 3 4 Yes 110
    29 Light Aircraft Carrier AL 2 6 4 4 No 130
    30 Fast Air Carrier * AV 2   5 4 No  
    31 Aircraft Carrier AC 3 8 3 4 No 140
    32 Heavy Aircraft Carrier AH 4 8 3 4 No 150
    33 Fleet Aircraft Carrier * AF 5 7 3 4 No 165
    34 Fighter FT 2 5 5 1 No 74
    35 Long Range Fighter * FL 2 5 7 1 No  
    36 Anti-submarine Naval * NA 2 5 5 1 Yes 80
    37 Naval NV 2 6 5 1 No 85
    38 Long Range Naval * NL 2 6 7 1 No  
    39 Bomber BO 3 8 6 2 No 95
    40 Heavy Bomber * BH 4   7 2 No  
    41 Strategic Bomber * BS 4 8 6 3 No 105
    42 Light Coast Artillery ArtL 2 2 0 1 No /
    43 Coast Artillery Art 3 3 0 1 No /
    44 Heavy Coast Artillery ArtH 3 4 0 2 No /
    45 Light Auxillary Ship XL 0 4 3 0 No 70
    46 Auxillary Ship* XS 0 6 3 0 No 90
    47 Heavy Auxillary Ship* XH 0 8 3 0 No 110

    * Only in 1939: BattleFleet registered version

    B. RANK LIST

    LIST OF RANKS PLAYER CAN ACHIEVE IN 1939:BATTLEFLEET

    B1. United States Navy

    1CO Ernest King
    2CO Chester Nimitz
    3CO William Halsey
    4CO Raymond Spruance
    5CO Thomas Kinkaid
    6CO Fleet Admiral
    7CO Admiral
    8CO Vice Admiral
    9CO Rear Admiral
    10CO Commodore
    11CO Captain
    12CO Captain (Junior)
    13CO Commander
    14CO Lieutenant Commander
    15CO Lieutenant (Senior)
    16CO Lieutenant (Junior)
    17CO Ensign
    18CO Midshipman
    19NCO Chief Warrant Officer
    20NCO 1.st Warrant Officer
    21NCO 2.nd Warrant Officer
    22NCO 3.rd Warrant Officer
    23NCO Chief Petty Officer
    24NCO Petty Officer 1. Class
    25NCO Petty Officer 2. Class
    26NCO Seaman
    27NCO Seaman Apprentice
    28NCO Recruit

    B2. Royal Navy

    1CO Sir Arthur Cunningham
    2CO Sir Bertram Ramsay
    3CO Sir Dudley Pound
    4CO Sir James Somerville
    5CO Sir John Tovey
    6CO Admiral of the fleet
    7CO Admiral
    8CO Vice-Admiral
    9CO Rear-Admiral
    10CO Commodore
    11CO Captain
    12CO Captain (Junior)
    13CO Commander
    14CO Lieutenant Commander
    15CO Lieutenant (Senior)
    16CO Lieutenant (Junior)
    17CO Sub-Lieutenant
    18CO Cadet
    19NCO Chief Warrant Officer
    20NCO 1.st Warrant Officer
    21NCO 2.nd Warrant Officer
    22NCO 3.rd Warrant Officer
    23NCO Chief Petty Officer
    24NCO Petty Officer
    25NCO Junior Petty Officer
    26NCO Seaman
    27NCO Ordinary Seaman
    28NCO Junior Seaman

     

    B3. Kriegsmarine

    1 1CO Dr. Erich Raeder
    2 2CO Karl Donitz
    3 3CO Gunther Prien
    4 4CO Gunther Lutjens
    5 5CO Otto Schultze
    6 6CO Grossadmiral
    7 7CO Admiral
    8 8CO Vizeadmiral
    9 9CO Konteradmiral
    10 10CO Kommodore
    11 11CO Kapitan zur See
    12 12CO Fregattenkapitan
    13 13CO Korvettenkapitan
    14 14CO Kapitanleutnant
    15 15CO Oberleutnant zur See
    16 16CO Leutnant zur See
    17 17CO Oberfahnrich zur See
    18 18CO Fahnrich zur See
    19 19NCO Stabsoberbootsmann
    20 20NCO Oberbootsmann
    21 21NCO Stabsbootsmann
    22 22NCO Bootsmann
    23 23NCO Oberbootsmannsmaat
    24 24NCO Bootsmannsmaat
    25 25NCO Matrosensobergefreiter
    26 26NCO Matrosenhauptgefreiter
    27 19NCO Matrosengefreiter
    28 19NCO Matrose

     

    B4. Imperial Japan Navy

    1CO Isoroku Yamamoto
    2CO Osami Nagano
    3CO Chuichi Nagumo
    4CO Takeo Kurita
    5CO Gunichi Mikawa
    6CO Joto-Thai (FADM)
    7CO Thai-sho (ADM)
    8CO Chu-sho (V.ADM)
    9CO Sho-sho (R.ADM)
    10CO Joto-Thai-sa (Comodore)
    11CO Thai-sa (Cpt)
    12CO Nitto-Thai-sa (J.Cpt)
    13O Chu-sa (Cmd)
    14CO Sho-sa (Lt.Cmd)
    15CO Thai-i (S.Ltn)
    16CO Chu-i (J.Ltn)
    17CO Sho-i (Sub Ltn)
    18CO Heisocho (MidSh)
    19NCO Joto-Suiheicho (C.WO)
    20NCO Itto-Suiheicho (1.WO)
    21NCO Nitto-Suiheicho (2.WO)
    22NCO Suiheicho (3.WO)
    23NCO Joto-Heiso (CPO)
    24NCO Itto-Heiso (1.PO)
    25NCO Nitto-Heiso (2.PO)
    26NCO Joto-Suihei (SM)
    27NCO Itto-Suihei (1.SM)
    28NCO Nitto-Suihei (2.SM)

     

    C. LIST OF CAMPAIGNS, MISSIONS AND DEATH MATCH SCENARIOS

    C1. CAMPAIGNS

    US NAVY CAMPAIGN ( 15 MISSIONS )
    KRIEGSMARINE (GERMAN CAMPAIGN) ( 10 MISSIONS )
    ROYAL NAVY CAMPAIGN ( 10 MISSIONS )

    IMPERIAL JAPAN NAVY CAMPAIGN ( 7 MISSIONS )


    C2. DEATH MATCH SCENARIOS:

    US NAVY I
    KRIEGSMARINE I
    ROYAL NAVY I
    IMPERIAL NAVY I
    IMPERIAL NAVY II
    KRIEGSMARINE II
    ROYAL AIR FORCE
    ANTIGUA
    SILENT HUNT
    JAMAMOTO
    FREE HUNT JAPAN
    FREE HUNT UK
    FREE HUNT 3REICH
    FREE HUNT ITALY
    FREE HUNT MALAYA';
    FREE HUNT SUBS



    C3. MISSIONS:

    ATLANTIC 1943
    MYKONOS
    ATLANTIC 1941E
    JAVA
    ALERT
    DEFENCE
    SINK CRUISERS
    LONG CONVOY
    DEVIL ISLAND
    CONVOY PK30
    CIANO'S DEFENSE ( ITALY 1943)
    TOKIO EXPRESS
    WOLF PACK
    SKAGERRAK
    CORVETTES
    LEUTNANT ZUR SEE
    ORANGE PORTS
    SAN BERNARDINO

    NORWAY PORTS
    CONQUER OF ITALY
    LAMANSH
    PACIFIC RACE
    EMPEROR DEFENSE
    AIR SUPREMACY
    SOUTH PACIFIC
    BISMARCK
    DRAGOON CARRIERS
    INVASION
    HEAVY CRUISER
    PRINCE OF WALES
    NORWAY CONVOY
    AZORES TRANSPORT
    FRIGATE HUNTS
    U-BOATS
    GROSSADMIRAL
    BATTLESHIPS
    HEAVY DUTY
    DRANG NACH OST
    ATLANTIC ISLAND
    LONG CONVOY
    TORPEDO BOATS
    SIR JOHN TOVEY
    NORWAY CONVOY
    FRIGATE HUNT
    INVASION
    PACIFIC RACE
    US NAVY SUBMARINES
    PATROL BOATS

    D. List of black&white pictures used in game

    All historical pictures used in the game are in public domain and taken from:

    1. DEPARTMENT OF THE NAVY -- NAVAL HISTORICAL CENTER
      805 KIDDER BREESE SE -- WASHINGTON NAVY YARD
      WASHINGTON DC 20374-5060
    2. MILITARY MUSEUM RESOURCE BEOGRAD

     

    1. Emperor Hirohito on board battleship Musashi, 1943
    2. Battleship Tirpitz, 1941
    3. Battleship Musashi leaving Brunei, 1944
    4. USS Lexington burning during the Battle of Coral Sea, 1942
    5. Aircraft carrier Shokaku, 1941
    6. Battleship Scharnhorst, 1939
    7. Battleship Tirpitz in the Alta Fjord, Norway
    8. Crew abandoning USS Lexington during Battle of the Coral Sea
    9. Battleship Bizmark, stern view
    10. HMS Repulse leads other capital ships, 1920s
    11. HMS Hood, 1930s
    12. Leaders on board HMS Prince of Wales, 1941
    13. HMS Barham, Malaya and Argus
    14. USS Missouri, 1945
    15. Adolf Hitler & Co. at the launching of the Scharnhorst, 1936
    16. General Umezu, 1945

     

    1939: BATTLEFLEET Strategy Lights Series Copyright: Predrag Popov 2006 All Rights Reserved.

    For any questions and suggestions please contact 1939: BattleFleet